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- XBoing Version 1.7
- ==================
-
- Updated: 27th August 1993
-
- -------------------------------------
- Things that *may* be done in the future
- -------------------------------------
-
- Builtin level editor. Next of the old block!
-
- Have blocks that drop onto paddle and give you different things. - very hard!
-
- invisible blocks that flash every now and then and also when hit. - maybe
-
- Greyscale version or b&w - ages or soonish. Depends. I would have to redisgn
- a lot of the game and take out a lot of features.
-
- Gravity? Block - not likely.
-
- put specials in level file that can appear randomly - next version.
-
- unlimited ammo block - last for entire level - next version.
-
- Ball to ball collisions to work. Someone could work on this using vectors to
- make it realistic ie: like billiard balls but not too complicated or slow?
-
- Make multi-player with a paddle at each end of playfield. Long way off!
-
- BTW, the Imakefile claims that AUDIO_AVAILABLE is set to True for HP-UX and
- yet I can't enable it during the game. One tip: you might like to do a:
- maybe way to go - system("cat sound.au >/dev/audio &");
-
- headphone jack idea - on non-headphone machines issue message.
- suggested by Carl Johnson <carlj@cyclone.bt.co.uk>
-
- When creating ball it can be popped. Argg.
-
- Place all sounds in memory in array when used.
- suggested by Xyvind Yrke <oyvind@stavanger.sgp.slb.com>
-
- People want autotilt back in place. :-) Arggh.
-
- Change filenames so all sizes are less than 14 chars for shitty unix's. :-(
-
- Automatically adjust paddle pos when reverse is turn on and off. Sort of done.
-
- Make sure that multiball does work correctly and give you back a ball if you
- have more than one on the screen when finishing a level.
-
-
- ----------
- Known Bugs
- ----------
-
- Small cut away on some bricks when bouncing off them.
-
- Sometimes the ball zooms straight through the paddle - mostly vertical.
-
- When the shrink paddle block gets hit it may not refresh the paddle the
- best and leave a bit behind but will be erased if you move the paddle.
-
- Maybe still bugs in the multiball code when more than one ball is moving and
- a ball dies.
-
- Ball can still get stuck in an infinite loop on two solid walls and may
- sometimes zoom straight up one wall on the left or right.
-
- Uses too much memory in the X Server for some people. he he
-
- I think on the SGI the paddle isn't refreshed between levels? Verify??
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- (o o)
- +-oo0-\_/-0oo---------------------------------------------------------------+
- |Justin Kibell - Systems Programmer - VICSES Rescuer - Chief Fire Warden ;-)|
- | email: jck@citri.edu.au Phone: +61 3 282 2456 Fax: +61 3 282 2490 |
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